Crashes and Performance Issues in Cartopolis 3D Globe Application
Problem
Users report frequent crashes in Cartopolis 3D globe, especially when zooming, and notice severe performance slowdown even on high‑end hardware, leading to a poor user experience.
Pain points
- Crashes / failures (especially when zooming)
- Low performance / lag even on high‑end hardware
Questions to verify
- Can a smooth zoom experience be achieved without crashes?
- Are there plans to optimize WebGPU rendering performance?
- Can user demand for LLM‑generated 3D views be turned into a product feature?
Evidence
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Loved it! But I think with advent of llm, there should be a way to somehow feed the current view and generate a realistic 3D view, based on the real data from the same location to be as accurate as possible.
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WebGPU version feels incredibly slow for a Bevy project, crashes constantly, even for the most simplest looking scenes. I'm running it on my high-end desktop
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I like the idea but it seems unusable for me at least at the moment. It crashes whenever I zoom.I'm curious as what is different between this and say, google maps?
Disclaimer: this card is distilled by AI from community discussions as “pain point evidence”. It is a starting point for need analysis and validation, not a “validated market need”. AI has analytical limits; please open the original discussion above to manually verify before key decisions.