Rust 开发速度与性能优化痛点
问题概述
多位用户反映 Rust 的编译和测试周期过长,导致原型开发效率低下;同时缺乏系统的性能分析框架和自动化优化指导,使得手动优化费时且效果不确定。
痛点标签
- 编译和测试执行过慢
- 缺乏快速的反馈循环/迭代工具
- 对性能优化指导不足
待验证问题
- 您是否主要受限于编译时间导致开发效率低下?
- 您是否需要更好的性能分析和优化指导?
- 您是否希望 Rust 能提供解释性或更快的迭代方式?
证据
原话
I'm finding the bottleneck writing Rust code to be that compiling and running tests is too slow compared to TypeScript - which is unfortunate, because I want all of the guarantees of Rust - I just don't particularly care if it runs at the fastest speed possible - at least not at the prototype stage, or ever for a lot of what I'm doing (though I do want the guarantees regardless). I wish it could run interpreted to massively speed up development, and that it had a Mull-like mutant testing framework so that mutants didn't take hours and tens-to-hundreds of gigabytes of space.
原话
If it can be measured, then LLMs can optimize it. Once I had repo commands that could dump `sample` results and a cpu profiler/trace and then a benchmark tool that let me A/B/ABBA-test the current modified git workspace against HEAD or any commit, the LLMs could just do their thing.
原话
I've been having great results with this kind of thing. I find that really just need a sensible framework within which the optimization can take place. Essentially just providing the measurement harness, and some sort of motivation for what I'm doing... Eventually, it will have gone through the whole list with me, while having documented all the measurements along the way.
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