基于 RISC-V 的游戏内自动化与跨玩家通信
问题概述
玩家在太空/星球terraforming游戏中面临自动化受限(脚本长度上限)以及缺乏可编程游戏内计算机用于多玩家交流和进度共享的问题。
痛点标签
- Stationeers IC10 脚本长度上限限制了复杂自动化的编写
- 游戏内可编程计算机缺乏多玩家网络功能,阻碍了玩家间的交流和进度共享
待验证问题
- Would you support a community‑shared library of RISC‑V scripts for terraforming?
- Is multiplayer in‑game communication via programmable computers important for your gameplay?
证据
原话 · @Anonymous
A huge limitation in stationeers is the cap on the length of IC10 scripts you can write
原话 · @Anonymous
If you made the game multiplayer, you could enable in-game networking so players could develop ways to communicate with each other via the galactic internet.
事实
The emulator runs a stock kernel 6.18.3 as of today.
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