城市建设中的官僚主义与分区限制痛点
问题概述
城市建设游戏中‘城市不想要你建设’的限制,与现实中的分区高度限制、强制停车位要求、冗长的自由裁量审批流程以及未充分利用的交通枢纽瓶颈相呼应。共同阻碍了住房与基础设施的开发。
痛点标签
- 漫长的自由裁量审批流程包含多次听证、上诉与诉讼
- 任意的建筑高度限制阻碍了最优土地利用,如BART站上方开发
- 强制停车位要求与未充分利用的交通导向开发站点冲突
待验证问题
- 你是否认为核心痛点在于现实与游戏中都存在的官僚审批与分区限制?
- 一个能简化或模拟自由裁量审批流程的工具是否能帮助缓解这一痛点?
- 你是否优先考虑高度限制、停车位要求或其他特定政策进行优化?
证据
原话
Reminds me of that Factorio joke mod which adds bureaucracy-processing as a recipe tree. Assemblers start to shut down if you don't process paperwork fast enough. IIRC, it had biters following the player around in queues to give them complaint forms.
原话
The best I got: Discretionary Review (Developer): I built 4,147 homes in San Francisco, 2015 to 2031. Grade A, "Builder of Some Things". Survived all eight investor reviews. 16 hearings, 3 appeals, 4 lawsuits. The city needed 82,069.
原话
Why not build huge apartment buildings (10/20/30 floors) on top of them? And since both locations are a pair of entrances, you can close one, then build. Then repeat with the other entrance. They seem like perfect locations. There must be a bunch more no brainer lots around the city like these.
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