需求卡片 #514 · 相关性 中 · 新发现

用户在 LittleJS 2D/3D 演示中反映,空格键触发跳跃存在明显延迟,与 8-bit 主机的即时响应形成对比。同时,仅依靠 YouTube 截图和静态演示无法真实传达游戏玩法,缺乏可交互的可玩 demo。

更新于 2026/10/18 22:05:53

问题概述

用户在 LittleJS 2D/3D 演示中反映,空格键触发跳跃存在明显延迟,与 8-bit 主机的即时响应形成对比。同时,仅依靠 YouTube 截图和静态演示无法真实传达游戏玩法,缺乏可交互的可玩 demo。

痛点标签

待验证问题

证据

原话
I'm noticing a lag after pressing space bar before I see my character jump. I remember even with the 8-bit Nintendo, the controller would be polled and my sprite immediately updated every 60Hz screen draw cycle. Despite all the new technology, that simple thing doesn't happen here.
原话
It will be mindblowing if the Youtube demo and screenshots were replaced with actual playable games.
原话
why's it even needed? AI seems really good at doing it without any supporting libraries / frameworks.

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